We are actively working on a large serious game project, entitled Safe Move: Park Life. This has led us to look at different ways to get messages across from the ways that people are used to finding in e-learning.
As the project relates not to learned knowledge but to cognitive preservation, physical activity and changing attitudes we need to look beyond traditional e-learning methodologies. Many of the intended users of the game have lost confidence in their abilities both physically and mentally. In order to arrest or reverse this decline it is not ideal to prepare a course that presents information on an intellectual level. This is not an intellectual issue – it is one of confidence, of emotion and of willpower.
You might be asking, ‘why a game? Aren’t they for children?’ The answer is simple, storytelling. Stories are the most powerful motivational tools that exist, and games put you at the heart of them.
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